Monday, Jan 6th
• 10am – Introduction, Go over student sketches
• 11am – Open Studio
• 1-2:30pm Lunch
• 3pm – Erik Demo
• 4pm – Open Studio
• 5:30pm-7:00pm – Dinner
• 7pm-10pm Life Drawing (Erik Demonstration)
Tuesday, Jan 7th
• 9am – Studio Opens
• 12pm – Ryan Lecture: Using Reference for Illustration
• 1-2:30pm – Lunch
• 2:30pm – Open Studio
• 5:30pm-7:00pm – Dinner
• 7pm-10pm – Life Drawing
Wednesday, Jan 8th
• 9am – Studio Opens
• 12pm – Lucas Demo
• 1-2:30pm – Lunch
• 2:30pm – Open Studio
• 5:30pm-7:00pm – Dinner
• 7pm-10pm Life Drawing
Thursday, Jan 9th
• 9am – Studio Opens
• 12pm – Erik Lecture:
• 1-2:30pm – Lunch
• 2:30pm – Open Studio
• 5:30pm-7:00pm – Dinner
• 7pm-10pmWorkshop
Friday, Jan 10th
• 9am – Studio Opens
• 12pm – Ryan Demo
• 1-2:30pm – Lunch
• 2:30pm – Open Studio
• 5:30pm-7:00pm – Dinner
• 7pm-10pm Life Drawing
Saturday, Jan 11th
• 9am – Studio Opens
• 12pm – Lucas Lecture:
• 1-2:30pm – Lunch
• 2:30pm – Open Studio
• 5:30pm Final Critique
Thursday, January 2, 2020
Friday, December 27, 2019
2020 Preliminary Critiques
Hey
all, In the interest of getting a head start on the workshop we are
going to offer some preliminary critiques for those who are interested.
To have your comp work critiqued just follow this process. 1) set up a
blog just for this project 2) write a post containing a brief
description of your chosen project and the images you wish critiqued. 3)
post a link to your blog in the comment section of this post. Good
luck!
Thursday, December 5, 2019
2020 Bootcamp Descriptions
Bootcamp Assignment Options
Hey all,
If you are already signed up for the bootcamp (or just want to play
along at home) choose at least one of the sample assignments listed
below, and try to come in to the first day of the bootcamp with as much
of the following ready for critique as you possibly can. The more
prepared you are the better chance you will have to complete the project
in the six days we have together. This being said, we understand that
people are coming from a variety of experience level, so work to your
comfort level and we will be there to guide you in taking your work to
the next level. Please try to have thumbnail (rough) sketches,
reference photos, and a tighter sketch ready to go. Along with your
preferred painting surface and materials.
Project Descriptions
Art Assignment 1: War/Peace
Description: Pick a wildlife species that is native/local to your home
state/country/region. Combine its anatomy with human anatomy using your own
tastes and aesthetic. Then, either show this creation rushing into battle toward
an unseen enemy, or show it making peace with a human or humans after a battle.
Think about how you can use the composition of your piece to tell a story and
make it instantly readable, even when reproduced at a smaller scale. Gathering
reference will be important, so also plan how you will find images to work from
when constructing this fantasy scene.
Art Assignment 2: The Wizard and The Dragon
Description: Illustrate a scene in which a wizard type
character is fighting a Dragon in an epic battle. The Wizard and Dragon should
be your own designs. The location and time period is your choice. Feel free to
explore a cross genre theme. For example Wildwest/Fantasy, or Sci-Fi/Fantasy.
The designs of the characters and environment should clearly define what genre
you're crossing into. The format is up to you, landscape or portrait.
Art Assignment 3: The Trap
Description: Illustrate a archetypal hero/protagonist caught in s timed trap set for him/her by a archetypal villain/antagonist. The focus should be on our hero in the "inescapable" trap and some kind of countdown, but the villain should be implied as well.
Portrait Format
2020 Boot Camp Introduction
Introduction
Hey everyone,
Welcome to the official blog of the Watts Atelier Illustration Bootcamp! In the posts to come we will be introducing you to and giving you a glimpse into the processes of our three instructors, Ryan Pancoast, Lucas Graciano, E. M. Gist . We will also be posting the sample assignments in the following post, and are open for any questions you may have.
Those of you who have already signed up we look forward to getting to know you over the next few weeks, and finally meeting you in person at the workshop.
Welcome to the official blog of the Watts Atelier Illustration Bootcamp! In the posts to come we will be introducing you to and giving you a glimpse into the processes of our three instructors, Ryan Pancoast, Lucas Graciano, E. M. Gist . We will also be posting the sample assignments in the following post, and are open for any questions you may have.
Those of you who have already signed up we look forward to getting to know you over the next few weeks, and finally meeting you in person at the workshop.
Feel free to checkout any of the previous posts, but with the exception
of the assignments below they are from the last four year's workshops.
Saturday, January 5, 2019
Thumbnails
Hey everyone, I've gotten a couple of questions about thumbnails and wanted to make a slightly more detailed explanation into what I'm thinking about when I'm creating thumbnails.
The Graphic Design
Arguably the most important part of the thumbnail process is finding a strong overall design. This is a balance or harmony of shapes and values. Before any details, an appealing organization of shapes and values is what I'm going for. The whole reason of doing the sketches at thumbnail size is to have better visual control over this. It keeps us from getting into detail too soon.
These thumbnails go a bit further with some detail, but you can see that they each have a strong graphic design at a small scale. I know that each of these will work on a design level. This phase will eventually become somewhat intuitive and you'll be able to have the Graphic Design mentality as you start your thumbnails.
The Staging
Here is where I start thinking about the elements of the image: Perspective, camera angle, size relationships, foreground-middle ground-background, and placement of the elements. I try and stick to my initial graphic design as much as possible.
Often times I group the Graphic Design phase with this one. I know what the image needs based on an idea or assignment and I organize the elements into a strong graphic design as I explore different possibilities through thumbnailing.
The Value Break-up
The thumbnails above have a rough value break-up but I want to be a little more clear with how I'm going to organize values. I try and focus on just 3 values: Light, middle, and dark. There is a great chapter in "The Famous Artist Course" that goes into detail about this. I highly recommend reading through that, if you can find it. You want to find ways to bring attention to your focus by controlling your values. Contrast is one of the best ways to get the viewer to look where you want them to. I will often place a light value behind a dark figure or a dark value behind a light figure if I want that figure to stand out.
There are different combinations and value ratios you can play with:
Light on top of Middle on top of Dark
Dark on top of Light on top of Middle
Middle on top of Dark on top of Light (thumbnail B below)
Dark on top of Middle on top of Light (thumbnail A, C, and E below)
Light on top of Dark on top of Middle (thumbnail D below)
etc.
The Graphic Design
Arguably the most important part of the thumbnail process is finding a strong overall design. This is a balance or harmony of shapes and values. Before any details, an appealing organization of shapes and values is what I'm going for. The whole reason of doing the sketches at thumbnail size is to have better visual control over this. It keeps us from getting into detail too soon.
These thumbnails go a bit further with some detail, but you can see that they each have a strong graphic design at a small scale. I know that each of these will work on a design level. This phase will eventually become somewhat intuitive and you'll be able to have the Graphic Design mentality as you start your thumbnails.
The Staging
Here is where I start thinking about the elements of the image: Perspective, camera angle, size relationships, foreground-middle ground-background, and placement of the elements. I try and stick to my initial graphic design as much as possible.
Often times I group the Graphic Design phase with this one. I know what the image needs based on an idea or assignment and I organize the elements into a strong graphic design as I explore different possibilities through thumbnailing.
The Value Break-up
The thumbnails above have a rough value break-up but I want to be a little more clear with how I'm going to organize values. I try and focus on just 3 values: Light, middle, and dark. There is a great chapter in "The Famous Artist Course" that goes into detail about this. I highly recommend reading through that, if you can find it. You want to find ways to bring attention to your focus by controlling your values. Contrast is one of the best ways to get the viewer to look where you want them to. I will often place a light value behind a dark figure or a dark value behind a light figure if I want that figure to stand out.
There are different combinations and value ratios you can play with:
Light on top of Middle on top of Dark
Dark on top of Light on top of Middle
Middle on top of Dark on top of Light (thumbnail B below)
Dark on top of Middle on top of Light (thumbnail A, C, and E below)
Light on top of Dark on top of Middle (thumbnail D below)
etc.
Color
Adding color can be a great way of getting a better feel for the mood and give your AD a better idea of your intentions for the final piece. There are hundreds of great color combinations. Most combinations have already been invented so I'm mainly looking for color harmonies that will best support the emotion I'm trying to evoke in the image.
The color sketches above go a little beyond the thumbnail tag. However, both of these started out like the thumbnails above. Thumbnails are just for me, a chance to explore as many variations as possible in a short amount of time. This is what I would give my AD for approval to move to a final. There is enough detail and color information there to let the AD make any comments or approve to move onto final.
Wednesday, January 2, 2019
Rough Itinerary for the Watts Illustration Bootcamp
Monday, Jan 7th
• 10am – Introduction, Go over student sketches
• 11am – Open Studio
• 1-2:30pm Lunch
• 3pm – Erik Demo
• 4pm – Open Studio
• 5:30pm-7:00pm – Dinner
• 7pm-10pm Figure Workshop (run by Brian)
Tuesday, Jan 8th
• 10am – Studio Opens
• 1-2:30pm Lunch
• 3pm – Lucas Lecture: Working as a Freelance Illustrator
• 4pm – Open Studio
• 5:30pm-7:00pm – Dinner
• 7pm-10pm Figure Workshop
Wednesday, Jan 9th
• 10am – Studio Opens
• 1-2:30pm Lunch
• 3pm – Cynthia Demo
• 4pm – Open Studio
• 5:30pm-7:00pm – Dinner
• 7pm-10pm Figure Workshop
Thursday, Jan 10th
• 10am – Studio Opens
• 1-2:30pm Lunch
• 3pm – Erik Lecture
• 4pm – Open Studio
• 5:30pm-7:00pm – Dinner
• 7pm-10pm Figure Workshop
Friday, Jan 11th
• 10am – Studio Opens
• 1-2:30pm Lunch
• 3pm – Lucas Demo
• 4pm – Open Studio
• 5:30pm-7:00pm – Dinner
• 7pm-10pm Figure Workshop
Saturday, Jan 12th
• 10am – Studio Opens
• 1-2:30pm Lunch
• 3pm – Cynthia Lecture
• 4pm – Final Critiques
• 10am – Introduction, Go over student sketches
• 11am – Open Studio
• 1-2:30pm Lunch
• 3pm – Erik Demo
• 4pm – Open Studio
• 5:30pm-7:00pm – Dinner
• 7pm-10pm Figure Workshop (run by Brian)
Tuesday, Jan 8th
• 10am – Studio Opens
• 1-2:30pm Lunch
• 3pm – Lucas Lecture: Working as a Freelance Illustrator
• 4pm – Open Studio
• 5:30pm-7:00pm – Dinner
• 7pm-10pm Figure Workshop
Wednesday, Jan 9th
• 10am – Studio Opens
• 1-2:30pm Lunch
• 3pm – Cynthia Demo
• 4pm – Open Studio
• 5:30pm-7:00pm – Dinner
• 7pm-10pm Figure Workshop
Thursday, Jan 10th
• 10am – Studio Opens
• 1-2:30pm Lunch
• 3pm – Erik Lecture
• 4pm – Open Studio
• 5:30pm-7:00pm – Dinner
• 7pm-10pm Figure Workshop
Friday, Jan 11th
• 10am – Studio Opens
• 1-2:30pm Lunch
• 3pm – Lucas Demo
• 4pm – Open Studio
• 5:30pm-7:00pm – Dinner
• 7pm-10pm Figure Workshop
Saturday, Jan 12th
• 10am – Studio Opens
• 1-2:30pm Lunch
• 3pm – Cynthia Lecture
• 4pm – Final Critiques
Monday, December 17, 2018
2019 Preliminary Critiques
Hey
all, In the interest of getting a head start on the workshop we are
going to offer some preliminary critiques for those who are interested.
To have your comp work critiqued just follow this process. 1) set up a
blog just for this project 2) write a post containing a brief
description of your chosen project and the images you wish critiqued. 3)
post a link to your blog in the comment section of this post. Good
luck!
Subscribe to:
Posts (Atom)